Edit or replace the active data definition. Importing a valid definition updates the running template without changing the engine code.
Run automatically, change lanes to avoid hazards, jump over low barriers, and slide beneath overhead obstacles.
Primary movement keys can be remapped in Settings. Arrow keys, Space, A/D, W, and S remain available as alternate controls.
| Statistic | Value |
|---|---|
| Best score | 0 |
| Total runs | 0 |
| Total distance | 0 m |
| Last score | 0 |
A reusable, responsive 3D endless-runner foundation for desktop and landscape tablet browsers.
This Release Candidate includes procedural track streaming, validated obstacle formations, scoring, power-ups, biomes, replaceable avatars, local GLB import, richer procedural Web Audio, Ghost Mode, accessibility, performance controls, and consolidated diagnostics.
The engine uses native WebGL, a fixed 60 Hz simulation, deterministic seeded generation, pooled streamed segments, simplified collision proxies, and data-driven gameplay systems.
The run is suspended. Resume when ready.
This prototype requires a browser and graphics device with WebGL support.
This engine targets desktop and landscape tablet displays.